
Regular Zombie
Created AzozGamer936
⚠️Turn on experiments in map settings!
Reactive Healing: When not attacked for 5 seconds, the zombie will begin to heal himself every 1.5 seconds until the maximum unless he’s attacked again, then the 5 second timer resets
Grenade: A chance for the zombie to throw either a timed or impact zombie grenade at you
Berserk: A chance for the zombie to rage and start running at you with his arm trying to yank you, damage is slightly increased, but damage taken is increased by 35% and knockback resistance is decreased. Lasts for 10 seconds for Origin, 15 seconds for Host
Infection: When killing a villager, the villager will turn into a regular zombie (3+ rage points for villager, +1 rage points for any other kill)
Evolution: After obtaining 25 rage points (or 25 kills, it can be less if a villager was involved) zombies will evolve to their Host counter-part. Hosts have +5 damage, 50+ more base health, 25+ on every colour, berserk lasts +5 more seconds, follow range +35 blocks



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