16X16Textures

Clear Wire (1.14 , 1.16) Texture

Clear Wire

This resource pack was created to make Minecraft: Bedrock Edition a lot more clearer and detailed in terms of redstone textures as much as possible. It changes things such as sides of a sticky piston, visual observer texture when activated, and a lot more…

The idea of this resource pack is to implement all the possible things in terms of tech and ability to distinguish between similar textures easily.

It’s probably the best and the most useful resource pack for redstoners and technical players on Bedrock.

So if you’re a redstone guy or just someone who wants to make life easy, this is definitely the pack for you!

What’s New?

redstone_lamp_off (more darker to make a clear difference between redstone lamp off and redstone lamp on).
redstone lamp_on (retextured to match with redstone lamp off).

observer_front_lit (completely new texture which represent observer activation).
observer_side (added arrow which represent the direction of the observer).
observer_side_lit (completely new texture which represent observer activation).
observer_top (added a redstone dot which represent observer activation).
observer_top_lit (completely new texture which represent observer activation).

Repeater – added textures from all sides with powered repeater texture!
Comparator – added textures from all sides with powered comparator texture!

redstone_dust_cross (cleaner and clearer redstone dust).
redstone_dust_line (cleaner and clearer redstone dust).
redstone_torch_off (cleaner and clearer redstone torch).
redstone_torch_on (cleaner and clearer redstone torch).
torch_on (cleaner and clearer torch).
soul_torch (cleaner and clearer torch).
redstone_block (nicer and clearer redstone block).
comparator_off (cleaner and clearer redstone comparator).
comparator_on (cleaner and clearer redstone comparator).
rail_golden (cleaner and clearer powered rai).
rail_golden_powered (cleaner and clearer powered rail).
rail_activator (cleaner and clearer activator rail).
rail_activator_powered (cleaner and clearer activator rail).
rail_detector (cleaner and clearer detector rail).
rail_detector_powered (cleaner and clearer activator rail).

jukebox_side (retextured to make a clear difference between a side of a jukebox and a side of a noteblock).
jukebox_bottom (retextured to make a clear difference between a bottom of a jukebox and a bottom of a noteblock).

melon_stem_disconnected (retextured to make a clear difference between melon seeds and pumpkin seeds).
melon_stem_connected (retextured to make a clear difference between melon seeds and pumpkin seeds).
pumpkin_stem_disconnected (retextured to make a clear difference between melon seeds and pumpkin seeds).
pumpkin_stem_connected (retextured to make a clear difference between melon seeds and pumpkin seeds).

Carved Pumpkin – retextured from all sides to make a clear difference between the 3 pumpkin types!
Jack o’Lantern – retextured from all sides to make a clear difference between the 3 pumpkin types!

nether_wart_stage_0 (retextured to make a clear difference between nether wart stage 0, nether wart stage 1 and nether wart stage 3).
nether_wart_stage_1 (retextured to make a clear difference between nether wart stage 0, nether wart stage 1 and nether wart stage 3).

Regular Piston – retextured from all sides to make a clear difference between a sticky piston and a regular piston.
Sticky Piston – retextured from all sides to make a clear difference between a sticky piston and a regular piston.

Connected String texture – retexture to make a clear difference between a connected string and an unconnected string.

Trapped Chest – retexture to make a clear difference between a chest and a trapped chest.
Regular Chest – retexture to make a clear difference between a chest and a trapped chest.
Ender Chest – retextured from inside to match with the other chests.

Pay attention! you can keep the classic chest textures by choosing “Keep classic chests” option in settings.

daylight_detector_side – night mode (retextured to make a clear difference between a side of a night-mode texture and a day-mode texture).
daylight_detector_top – night mode (retextured to make a clear difference between a side of a night-mode texture and a day-mode texture).
daylight_detector_bottom – night mode (retextured to make a clear difference between a bottom of a night-mode texture and a day-mode texture).

Hoppers, side textures – directional arrows with a locked hopper texture!
Hoppers, top textures – directional arrows with a locked hopper texture!

dropper_side (retextured to make a clear difference between a side of a dropper and a side of a dispenser).
dropper_top (retextured to make a clear difference between a top of a dropper and a top of a dispenser).
dispenser_side (retextured to make a clear difference between a side of a dropper and a side of a dispenser).
dispenser_top (retextured to make a clear difference between a top of a dropper and a top of a dispenser).

anvil_top_damaged_0 (retextured to make a clear difference between other anvils).
anvil_top_damaged_1 (retextured to make a clear difference between other anvils).
anvil_top_damaged_2 (retextured to make a clear difference between other anvils).

Smoker – added a lit smoker texture from all sides with fire animation!
Blast Furnace – added a lit blast furnace texture from all sides with fire animation!
Furnace – added a lit furnace texture from all sides with fire animation!

barrel_side_open (retextured to make a clear difference between a side of a closed barrel and a side of an open barrel).
barrel_bottom_open (retextured to make a clear difference between a bottom of a closed barrel and a bottom of an open barrel).

Opened barrel texture. Just to tell the difference when someone opens a barrel and you see it from the side of the block.

Respawn Anchors – retextured from all sides to make a clear difference between other respawn anchors.

The numbers on the top and bottom indicate the number of glowstone you have left.

End Portal – retextured to make a clear difference between a bottom of an end portal and a bottom of an end stone.
Enchantment Table – retextured to make a clear difference between a bottom of an enchantment table and a borrom of an obsidian.
Stonecutter – retextured to make a clear difference between a bottom of a stonecutter and a bottom of a smooth stone.
Lectern – retextured to make a clear difference between a bottom of a lectern and a bottom of an oak planks.
Crafting Table – retextured to make a clear difference between a bottom of a crafting table and a bottom of an oak planks.
Fletching Table – retextured to make a clear difference between a bottom of a fletching table and a bottom of a birch planks.
Cartography Table – retextured to make a clear difference between a bottom of a cartographt table and a bottom of a dark oak planks.
Smithing Table – retextured the bottom.
Loom – retextured the bottom.

Beehive – retextured from all sides to make a clear difference between beehive with honey and beehive without honey.
Bee Nest – retextured from all sides to make a clear difference between bee nest with honey and bee nest without honey.

Infested Stone Blocks – retextured to make a clear difference between regular stone blocks and infested stone blocks.

Soul Campfire – retextured to make a clear difference between soul campfire and a regular campfire.

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